| Gift of Water Patch
Requirements |
Gift of Water
A Council
Patch Program for Brownies, Juniors and Cadettes/Seniors
Everyone must complete each of the following requirements. They may be
completed
in any order.
1.
Visit a pond, stream, seashore, or other natural body of water. What
grows around it? What lives in it? How did the water get there? Is it clean?
Do people use it for recreation? Is it used in any other way?
2.
Learn to read your water meter at home. Figure out three ways that
your family can save water. Read your meter for three weeks or more to check
how you are doing. Hint: Toilets use 5-8 gallons of water for every
flush; a sink holds 3-4 gallons; a faucet dripping can use 2-6 gallons an
hour. Do you leave the water running while you brush your teeth? Measure how
much you use when you do this.
3.
Plan, organize, and/or participate in a community service project
related to water and invite other troops to join you. Let people know what
you are doing.
4.
Complete the following in “Wade In: A Pond Study” (Appendix
A).
Brownies: Do one activity from each section
Juniors: Do one activity from each section plus two
additional activities of your choice from any section
Cadettes/Seniors: Do one activity from each section plus three
additional activities of your choice from any section
Appendix A
WADE IN: A Pond Study
Section 1 Rainbow Trout
a.
Savor some watery words. Make up or look up a few words about water.
Write or
learn a poem inspired by water.
b.
Enjoy beautiful water images in paintings, old crafts, or
illustration. Look for
nautical decorations and
crafts, such as fancy knot work, decoy carvings, and scrimshaw.
c.
Create a water-creature puppet. Bring it to life in a play about what
it’s like to
live in
water.
d.
Make up motions to go with the words of a sea chantey, paddling song
or canal work
song.
e.
Wet your senses in water. Make ripples in a pool, listen to the roar
of waves. Notice
patterns and rhythms in and around water.
f.
Dig some clay or dampen some sand. Mold and shape it to create a
sculpture.
g.
Listen to a water legend or read a sea story.
h.
Knot a net, tie a fly.
i.
Design a shelter or a playground piece based on a shell’s shape.
j.
Capture a happy memory of fun near the water. Catch it on film or
recall it in a
drawing.
Section II - The Great White Shark
a.
Put the states of water to work! Get water to float, push, become
invisible, flow uphill, or make a cloud!
b.
Figure out ways that water and weather go together. Predict rain and
welcome it when it comes!
c.
Get to the bottom of it! Examine sand, clay, mud, pebbles and such
from under the water. Search for signs of erosion.
d.
Make something that will float, something that will hold water, or
something that will keep ice from melting.
e.
Compare salt and fresh water. Which boils first? Which freezes first?
Which yields salt crystals? Which makes better soapsuds? Which makes
floating easier?
f.
Find out how water and energy go together. Make a teapot whistle or
visit an old mill with a water wheel, or a power plant.
g.
Take a closer look at some grains of sand. Compare sand at water’s
edge with sand way up on a dune. Figure out why they’re not the same.
h.
Search for fossils of water life in nature or in things made of stone
(buildings, table tops).
i.
Help change a washer in a leaky faucet!
j.
Show that water and oil don’t mix. Make marbleized paper, batik, or a
crayon-resist picture.
Section III - Sea Urchin
a.
Pretend to be a sailor, a fisherman, or a river-boater. What would
you wear? What jobs would you do in a typical day? In what ways would your
life be the same as the life of someone who did the same kind of work 100
years ago?
b.
Send a message across an expanse of water. Try lights, flags, or horn
signals. Learn your initials in international code flags.
c.
On the water, getting there is half the fun! Ride a ferry, tour a
cruise ship, or walk the deck of a riverboat. Use shipboard words at home
too; port, starboard, bow, stern, galley, ladder, deck.
d.
Visit a nautical antique store or maritime museum. Figure out things
that people used to help them find their way or tell time.
e.
Pretend to follow the course of an explorer from a distant shore.
Present a skit about sights or surprises along the way.
f.
Collect nautical stamps and find out about the stories behind them.
g.
“Bell-bottom trousers, coat of navy-blue”. Why are sailors’ pants
flared and their collars so big and wide? Where does the name “pea coat”
come from? How about names “middy” and “sou’wester”?
h.
Learn to say “water”, “fish”, and “boat” in three languages from
lands across the sea. Get to the nautical roots of these words and others
like “skyscraper”, “nave”, “gam”, and “nausea”. What does “posh” and
“scuba” stands for?
i.
Make nautical rubbings from an old tombstone or something else with a
nautical past. Tell the story behind your rubbing, basing it on as many
facts as you can find.
j.
Make a splash with your own display or show at a harbor festival or
waterfront carnival.
Section IV - Currents
a.
“Don’t go- throw!” Practice throwing and reaching rescues that would
help someone in the water or on thin ice.
b.
Go fishing! Help get a fresh fish ready for eating.
c.
Visit a fish market! What kinds of creatures do you see? How long ago
were they caught? Where and how were they caught? Are they still alive? Are
they fresh, frozen, smoked, salted, or pickled? Why?
d.
Search a supermarket for food from the sea. Read labels to find food
made with seaweed. (Hint: look for “carrageeman” or “agar” in ice cream or
pudding.)
e.
Be a water saver! Get in the sea-shower habit:
water on – wet down
water off – lather up
water on – rinse off
water off – dry off
f.
Learn about and practice ways to help if a hurricane or flood hits
your area.
g.
Imagine the life of a lighthouse keeper. Visit a lighthouse or a
Coast Guard Station. Ask why Coast Guard people are called “the lifesavers”.
h.
Rain drencher? Sun-quencher? Model what to wear in cold, wet
conditions and on hot, sunny days. Compare wool and cotton, show layers and
lots of hats in your fashion show for the out-of-doors.
i.
PFD? Try out a Personal Flotation Device (life jacket). Show how to
fit it and fasten it. Do a float test, too!
j.
S-O-S! Giving help to others in distress is the law of the sea.
Practice recognizing and sending distress signals: wave both arms, fly a
special flag, flash Morse Code, etc.
Section V - Shells
a.
Fly a kite and build a sand castle at the beach.
b.
Reflect on water! Get up to marvel at sunrise over a body of water –
or stay up to see the moon mirrored in the water.
c.
Watch a barnacle feed at high tides and close up at low tide! How is
it adapted to protect itself? Examine other tidal creatures too.
d.
Figure out why most fish are dark colored on top and light
underneath. Feel the textures of scales and fins. Tell how these adaptations
help fish live and move in their watery environment. Make a fish print while
you are at it!
e.
Discover the underwater world. Peer beneath the water’s surface using
a water scope – or go snorkeling.
f.
Visit an aquarium, fish hatchery, or animal center. Find out how the
animals are kept and fed to help them grow. See them show off their feeding
behaviors.
g.
Watch different birds swoop and skim, dive, or tiptoe as they feed at
water’s edge. Why are some birds short-legged and some long-legged? How have
their bills adapted? What good are webbed feet?
h.
Look at ways other living things move through water. Imitate animal
actions in a water game you make up.
i.
Examine tiny life in a drop of pond water, using a magnifying glass
or a microscope.
j.
Tippy-canoe! Capsized! Practice ways to get yourself and your canoe
safely to shore.
Revised 12/06

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